COMMANDER · DECK
@h3remi7 · 2026-04-01
NO COMMANDER
DECK $
$6,634.07
MYTHIC
20
RARE
56
UNCOMMON
13
COMMON
10
MAIN100 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
7 cardsInstant
24 cardsLand
25 cardsMONEY CARDS·90 CARDS·$5,303.06
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Planeswalker
2 cardsCreature
20 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
6 cardsInstant
22 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Reads as cEDH
- 17 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 23 cards not in the pool
BANNED · 8
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land25
Nonbasic25
Island5
Swamp5
Plains4
Town1
Instant24
Trap2
Creature22
Human9
Wizard4
Advisor2
Bard2
Bird2
Cat2
Cleric2
Dwarf2
Halfling2
Rogue2
Soldier2
Ally1
Archer1
Beast1
Faerie1
Merfolk1
Monk1
Noble1
Orc1
Otter1
Phyrexian1
Praetor1
Ranger1
Scout1
Spirit1
Warlock1
Outlaws3
Party8
Artifact15
Human1
Soldier1
Sorcery7
Enchantment6
Aura2
Planeswalker2
Ashiok1
Teferi1
Legends16
Historic28
LAND PROBABILITY
25 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.3%
TURN 566.2%
TURN 685.8%
TURN 794.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
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