MetaMox
COMMANDER · DECK

zurico

Bracket 3 · Upgraded
@JadeWoolfie · 2026-03-25
Zur, Eternal Schemer
DECK $
$1,641.06
MYTHIC
17
RARE
51
UNCOMMON
21
COMMON
11
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

14 cards

Artifact

11 cards

Sorcery

3 cards

Instant

12 cards

Land

23 cards
MONEY CARDS·48 CARDS·$1,304.20
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

10 cards

Enchantment

12 cards

Artifact

5 cards

Sorcery

2 cards

Instant

4 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00111182123748566+
COLOR
W: 29 pipsU: 23 pipsB: 27 pipsC: 113 pips
TYPES
Land37
Nonbasic20
Basic17
Plains9
Island4
Swamp4
Gate3
Enchantment23
Human3
Aura2
Glimmer2
Soldier2
Cat1
Class1
Demigod1
God1
Horror1
Nightmare1
Snake1
Wizard1
Creature21
Cleric6
Human6
Vampire4
Soldier3
Bat2
Cat2
Glimmer2
Wizard2
Demigod1
Demon1
Eldrazi1
God1
Horror1
Knight1
Nightmare1
Rabbit1
Rogue1
Snake1
Outlaws1
Party9
Instant12
Artifact11
Sorcery3
Planeswalker2
Dovin1
Elminster1
Legends9
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
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