COMMANDER · DECK
yhostola
Bracket 4 · Optimized@imacipac8 · 2026-03-31
NO COMMANDER
DECK $
$1,656.60
MYTHIC
8
RARE
59
UNCOMMON
16
COMMON
16
MAIN100 CARDS
Creature
14 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
5 cardsInstant
20 cardsLand
33 cardsMONEY CARDS·74 CARDS·$1,315.90
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Creature
8 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
5 cardsInstant
18 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Drannith Magistrate + Knowledge Pool: locks the table
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic30
Basic7
Island8
Plains8
Swamp8
Town4
Adventure3
Instant20
Creature14
Human6
Wizard5
Advisor2
Elf2
Ally1
Archer1
Cat1
Construct1
Dwarf1
Elder1
Horror1
Kraken1
Monk1
Noble1
Orc1
Rebel1
Scout1
Warlock1
Outlaws1
Party5
Artifact13
Construct1
Enchantment12
Aura5
Sorcery8
Adventure3
Town3
Legends15
Historic26
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Win the game
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Win the game
Win the game
Bracket 3 · locks the tableOpponents can't cast spellsLock