COMMANDER · DECK
cam's yshtola esper to 4
Bracket 4 · Optimized@2hot2handle · 2026-03-23
DECK $
$1,430.93
MYTHIC
13
RARE
52
UNCOMMON
20
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
6 cardsInstant
24 cardsLand
30 cardsMONEY CARDS·76 CARDS·$1,138.88
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Creature
19 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
5 cardsInstant
19 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic29
Basic4
Swamp5
Island4
Plains4
Desert1
Human1
Saga1
Town1
Urza's1
Warlock1
Weird1
Instant27
Trap1
Creature22
Human8
Wizard3
Bard2
Rogue2
Scout2
Warlock2
Archer1
Bird1
Cat1
Cleric1
Construct1
Djinn1
Drake1
Glimmer1
Halfling1
Horror1
Illusion1
Kraken1
Merfolk1
Orc1
Otter1
Phyrexian1
Shapeshifter1
Snake1
Soldier1
Weird1
Outlaws4
Party6
Artifact11
Construct1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Enchantment11
Aura3
Glimmer1
Saga1
Snake1
Urza's1
Sorcery7
Legends4
Historic15
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
+ 81 CARDS NOT IN PRECON
+ Ad Nauseam+ Amphibian Downpour+ Bender's Waterskin+ Beseech the Mirror+ Black Market Connections+ Bloodstained Mire+ Bolas's Citadel+ Brain Freeze+ Cavern of Souls+ City of Brass+ Cryptic Command+ Crystal Vein+ Curiosity+ Cyclonic Rift+ Dark Ritual+ Deadly Rollick+ Delney, Streetwise Lookout+ Demonic Consultation+ Demonic Tutor+ Dismember+ Dispel+ Dovin's Veto+ Enduring Tenacity+ Enlightened Tutor+ Esper Sentinel+ Exquisite Blood+ Fell the Profane // Fell Mire+ Fellwar Stone+ Field of the Dead+ Fierce Guardianship+ Flawless Maneuver+ Flooded Strand+ Forbid+ Godless Shrine+ Grand Abolisher+ Grim Tutor+ Grinding Station+ Hallowed Fountain+ Hullbreaker Horror+ Hydroelectric Specimen // Hydroelectric Laboratory+ Laboratory Maniac+ Lotho, Corrupt Shirriff+ Mana Vault+ Mental Misstep+ Mindbreak Trap+ Mnemonic Betrayal+ Mockingbird+ Muraganda Raceway+ Mystic Remora+ Necropotence+ Ophidian Eye+ Opposition Agent+ Orcish Bowmasters+ Phantasmal Image+ Phyrexian Metamorph+ Polluted Delta+ Praetor's Grasp+ Raffine's Tower+ Reliquary Tower+ Retraction Helix+ Rhystic Study+ Sea Gate Restoration // Sea Gate, Reborn+ Silence+ Sink into Stupor // Soporific Springs+ Starting Town+ Tainted Pact+ Tandem Lookout+ Thassa's Oracle+ Tidespout Tyrant+ Unwind+ Urza's Saga+ Valley Floodcaller+ Vampiric Tutor+ Voice of Victory+ Volatile Stormdrake+ Walking Ballista+ Waterlogged Teachings // Inundated Archive+ Watery Grave+ Windfall+ Windswept Heath+ Witch Enchanter // Witch-Blessed Meadow
- 74 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Desolate Mire- Dig Through Time- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Papalymo Totolymo- Path of Ancestry- Port Town- Prairie Stream- Propaganda- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Syphon Mind- Talisman of Dominance- Talisman of Hierarchy- Talisman of Progress- Tataru Taru- Temple of the False God- Thancred Waters- Tome of Legends- Torrential Gearhulk- Transpose- Urianger Augurelt- Vindicate- White Auracite