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COMMANDER · DECK

You Have Elected The Way Of ... Pain!

Bracket 4 · Optimized
@mastermazzo · 2025-03-22
Saruman of Many Colors
DECK $
$762.98
MYTHIC
15
RARE
57
UNCOMMON
31
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

15 cards

Instant

12 cards

Land

28 cards
MONEY CARDS·69 CARDS·$591.90
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Planeswalker

1 cards

Creature

19 cards

Enchantment

10 cards

Artifact

8 cards

Sorcery

9 cards

Instant

8 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • The Mindskinner + Syr Konrad, the Grim: early arguably two-card combo, with no mana to spend
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
0081922231047586+
COLOR
W: 12 pipsU: 68 pipsB: 22 pipsC: 123 pips
TYPES
Land35
Nonbasic26
Basic9
Island9
Plains4
Swamp4
God1
Creature25
Human7
Wizard5
Advisor2
Bird2
Crab2
Elf2
Halfling2
Horror2
Nightmare2
Rogue2
Adventure1
Avatar1
Cat1
Citizen1
Djinn1
Giant1
God1
Jellyfish1
Knight1
Kraken1
Monk1
Noble1
Peasant1
Scientist1
Spirit1
Warlock1
Outlaws3
Party7
Sorcery16
Adventure1
Nightmare1
Instant13
Enchantment9
Nightmare1
Artifact7
Bird1
Legends16
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
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