COMMANDER · DECK
Final Fantasy Best Friends: Dark Knight & Odin <3
Bracket 4 · Optimized@norifurikake · 2026-02-27
DECK $
$1,285.79
MYTHIC
10
RARE
64
UNCOMMON
37
COMMON
37
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
16 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
12 cardsInstant
20 cardsLand
23 cardsSIDEBOARD47 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
9 cardsInstant
16 cardsLand
2 cardsMAYBE1 CARD
Artifact
1 cardsMONEY CARDS·99 CARDS·$1,014.93
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Creature
22 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
14 cardsInstant
26 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
- Vivi Ornitier + Quicksilver Elemental: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 4, early two-card combo, with no mana to spend
- Vivi Ornitier + Quicksilver Elemental — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic20
Basic12
Island9
Mountain6
Plains5
Swamp4
Djinn1
Monk1
Town1
Instant20
Creature18
Wizard8
Human7
Avatar3
Djinn2
Monk2
Advisor1
Bird1
Cleric1
Dwarf1
Elder1
God1
Horror1
Monkey1
Mutant1
Otter1
Pirate1
Scout1
Shaman1
Soldier1
Zombie1
Outlaws1
Party9
Artifact14
Equipment1
God1
Human1
Soldier1
Sorcery12
Enchantment7
Aura2
Legends12
Historic25
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Win the game
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite red manaInfinite blue manaInfinite colored mana that can only be spent to activate abilities
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Win the game
Win the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Win the game
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
Win the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens