COMMANDER · DECK
Y'shtola, Night's Blessed
Bracket 4 · Optimized@PlattOllie · 2026-03-11
DECK $
$2,663.73
MYTHIC
19
RARE
60
UNCOMMON
11
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
6 cardsInstant
21 cardsLand
38 cardsMONEY CARDS·84 CARDS·$2,129.40
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Planeswalker
1 cardsCreature
12 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
5 cardsInstant
19 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land39
Nonbasic36
Basic3
Island6
Plains6
Swamp6
Human1
Warlock1
Instant23
Creature13
Cleric3
Human3
Vampire3
Cat2
Warlock2
Advisor1
Archer1
Beast1
Glimmer1
Halfling1
Knight1
Merfolk1
Orc1
Phyrexian1
Praetor1
Rogue1
Snake1
Soldier1
Outlaws3
Party4
Artifact12
Human1
Soldier1
Enchantment11
Aura4
Glimmer1
Snake1
Sorcery6
Planeswalker1
Teferi1
Legends10
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Win the game
Win the game
+ 87 CARDS NOT IN PRECON
+ Adarkar Wastes+ An Offer You Can't Refuse+ Ancient Tomb+ Anguished Unmaking+ Approach of the Second Sun+ Arcane Denial+ Archivist of Oghma+ Arid Mesa+ Azorius Signet+ Black Market Connections+ Bleachbone Verge+ Bloodchief Ascension+ Bloodstained Mire+ Bloodthirsty Conqueror+ Bolas's Citadel+ Caves of Koilos+ City of Brass+ Curiosity+ Cyclonic Rift+ Darkslick Shores+ Deadly Rollick+ Demonic Tutor+ Deserted Beach+ Dimir Signet+ Dismember+ Displacer Kitten+ Enduring Tenacity+ Enlightened Tutor+ Esper Sentinel+ Exquisite Blood+ Fell the Profane // Fell Mire+ Fellwar Stone+ Fierce Guardianship+ Flooded Strand+ Floodfarm Verge+ Force of Negation+ Force of Will+ Generous Gift+ Gloomlake Verge+ Godless Shrine+ Grand Arbiter Augustin IV+ Hallowed Fountain+ Helm of the Ghastlord+ Imperial Seal+ Mana Confluence+ Mana Drain+ Marauding Blight-Priest+ Marsh Flats+ Meticulous Archive+ Mindcrank+ Misdirection+ Misty Rainforest+ Mystical Tutor+ Ophidian Eye+ Orcish Bowmasters+ Otawara, Soaring City+ Pact of Negation+ Peer into the Abyss+ Polluted Delta+ Raffine's Tower+ Rhystic Study+ Risky Shortcut+ Sanguine Bond+ Scalding Tarn+ Shadowy Backstreet+ Shattered Sanctum+ Sheoldred, the Apocalypse+ Shipwreck Marsh+ Sigil of Sleep+ Silent Clearing+ Sink into Stupor // Soporific Springs+ Smothering Tithe+ Soul Shatter+ Stroke of Midnight+ Submerge+ Sygg, River Cutthroat+ Takenuma, Abandoned Mire+ Teferi, Time Raveler+ The One Ring+ Toxic Deluge+ Undercity Sewers+ Vampiric Tutor+ Verdant Catacombs+ Vito, Thorn of the Dusk Rose+ Watery Grave+ Windswept Heath+ Witch Enchanter // Witch-Blessed Meadow
- 79 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exotic Orchard- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Papalymo Totolymo- Path of Ancestry- Port Town- Prairie Stream- Propaganda- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Syphon Mind- Tataru Taru- Temple of the False God- Thancred Waters- Thought Vessel- Tome of Legends- Torrential Gearhulk- Transpose- Urianger Augurelt- Vindicate- Void Rend- White Auracite