COMMANDER · DECK
Yshtola
Bracket 4 · Optimized@J0pn4s · 2026-03-09
NO COMMANDER
DECK $
$3,103.78
MYTHIC
11
RARE
57
UNCOMMON
19
COMMON
13
MAIN100 CARDS
Planeswalker
1 cardCreature
13 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
9 cardsInstant
24 cardsLand
32 cardsMONEY CARDS·81 CARDS·$2,478.98
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Planeswalker
1 cardCreature
12 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
6 cardsInstant
20 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
11 banned cards
BANNED · 11
CEDH
Reads as cEDH
- 13 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 25 cards not in the pool
BANNED · 5
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land34
Nonbasic33
Basic1
Island8
Plains6
Swamp6
Goblin1
Human1
Warlock1
Instant26
Creature13
Human3
Cleric2
Halfling2
Rogue2
Warlock2
Advisor1
Archer1
Bird1
Cat1
Faerie1
Goblin1
Merfolk1
Noble1
Orc1
Phyrexian1
Praetor1
Soldier1
Spirit1
Vampire1
Outlaws4
Party4
Artifact11
Human1
Soldier1
Enchantment11
Aura6
Sorcery9
Planeswalker1
Teferi1
Legends12
Historic22
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
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