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COMMANDER · DECK

The Enraged

Bracket 4 · Optimized
@ivernedit · 2022-09-28
Sol'kanar the Swamp King
ILLEGAL: 1 CARD
DECK $
$1,497.22
MYTHIC
29
RARE
136
UNCOMMON
51
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

26 cards

Enchantment

8 cards

Artifact

15 cards

Sorcery

3 cards

Instant

11 cards

Land

23 cards
SIDEBOARD47 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

4 cards

Sorcery

3 cards

Instant

6 cards
MAYBE101 CARDS

Creature

46 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

7 cards

Sorcery

14 cards

Instant

16 cards

Land

2 cards
MONEY CARDS·120 CARDS·$1,164.10
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

42 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

19 cards

Sorcery

12 cards

Instant

12 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Volcano Hellion + Whip of Erebos: early two-card combo, for four mana or less
  • Volcano Hellion + Pain for All: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Boros Reckoner + Eldrazi Monument: early arguably two-card combo, with no mana to spend
  • and 28 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 31
CURVE
00411322131546556+
COLOR
U: 15 pipsB: 26 pipsR: 43 pipsC: 137 pips
TYPES
Land35
Nonbasic20
Basic15
Mountain8
Swamp8
Island7
Adventure1
Town1
Creature27
Human5
Wizard5
Archer2
Construct2
Demon2
Goblin2
Hero2
Advisor1
Avatar1
Berserker1
Dragon1
Efreet1
Gamma1
God1
Hellion1
Horror1
Leech1
Mutant1
Ninja1
Orc1
Phyrexian1
Plant1
Scarecrow1
Spirit1
Turtle1
Tyranid1
Vedalken1
Villain1
Wall1
Party5
Artifact18
Construct2
Equipment2
Infinity1
Scarecrow1
Spacecraft1
Stone1
Vehicle1
Instant12
Adventure1
Town1
Enchantment10
Aura2
God1
Sorcery3
Planeswalker1
Dack1
Legends23
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS60 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw for target opponentInfinite draw triggers for target opponentInfinite lifeloss for target opponentNear-infinite +1/+1 counters on a creature token
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to any targetNear-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to all players
Infinite damage to one opponent
Infinite damage to most creatures
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite lifegain
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite red mana
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Infinite damageInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
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