COMMANDER · DECK
The Enraged
Bracket 4 · Optimized@ivernedit · 2022-09-28
ILLEGAL: 1 CARD
DECK $
$1,497.22
MYTHIC
29
RARE
136
UNCOMMON
51
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
3 cardsInstant
11 cardsLand
23 cardsSIDEBOARD47 CARDS
Creature
31 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
3 cardsInstant
6 cardsMAYBE101 CARDS
Creature
46 cardsEnchantment
15 cardsArtifact
7 cardsSorcery
14 cardsInstant
16 cardsLand
2 cardsMONEY CARDS·120 CARDS·$1,164.10
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Planeswalker
1 cardsCreature
42 cardsEnchantment
15 cardsArtifact
19 cardsSorcery
12 cardsInstant
12 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Volcano Hellion + Whip of Erebos: early two-card combo, for four mana or less
- Volcano Hellion + Pain for All: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Boros Reckoner + Eldrazi Monument: early arguably two-card combo, with no mana to spend
- and 28 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 31
- Volcano Hellion + Whip of Erebos — Bracket 4, early two-card combo, for four mana or less
- Volcano Hellion + Pain for All — Bracket 4, early two-card combo, for four mana or less
- Boros Reckoner + Eldrazi Monument — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigor + Pariah's Shield — Bracket 3, locks the table
- Anti-Venom, Horrifying Healer + Pariah's Shield — Bracket 3, locks the table
- Boros Reckoner + Indestructibility — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Dawnsire, Sunstar Dreadnought — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + High Priest of Penance — Bracket 3, locks the table
- Dawnsire, Sunstar Dreadnought + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Requiem Monolith + Orcish Bowmasters — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Barbed Servitor — Bracket 3, early arguably two-card combo, with no mana to spend
- Requiem Monolith + Dawnsire, Sunstar Dreadnought — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Pain for All — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Wrathful Raptors — Bracket 3, early arguably two-card combo, with no mana to spend
- Raphael, Ninja Destroyer + Dawnsire, Sunstar Dreadnought — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less
- Boros Reckoner + Rush of Vitality — Bracket 3, early arguably two-card combo, for four mana or less
- Ill-Tempered Loner // Howlpack Avenger + Angelfire Ignition — Bracket 3, early arguably two-card combo, for four mana or less
- Spitemare + Angelfire Ignition — Bracket 3, early arguably two-card combo, for four mana or less
- Raphael, Ninja Destroyer + Pyrohemia — Bracket 3, early arguably two-card combo, for four mana or less
- Barbed Servitor + Volcano Hellion — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
- Auntie Blyte, Bad Influence + Volcano Hellion — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Mountain8
Swamp8
Island7
Adventure1
Town1
Creature27
Human5
Wizard5
Archer2
Construct2
Demon2
Goblin2
Hero2
Advisor1
Avatar1
Berserker1
Dragon1
Efreet1
Gamma1
God1
Hellion1
Horror1
Leech1
Mutant1
Ninja1
Orc1
Phyrexian1
Plant1
Scarecrow1
Spirit1
Turtle1
Tyranid1
Vedalken1
Villain1
Wall1
Party5
Artifact18
Construct2
Equipment2
Infinity1
Scarecrow1
Spacecraft1
Stone1
Vehicle1
Instant12
Adventure1
Town1
Enchantment10
Aura2
God1
Sorcery3
Planeswalker1
Dack1
Legends23
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS60 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw for target opponentInfinite draw triggers for target opponentInfinite lifeloss for target opponentNear-infinite +1/+1 counters on a creature token
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to any targetNear-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to all players
Infinite damage to one opponent
Infinite damage
Infinite damage to most creatures
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite lifegain
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifeloss
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite red mana
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Infinite damage to one opponent
Infinite damageInfinite lifegain
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent