MetaMox
COMMANDER · DECK

mill y'shtola

Bracket 4 · Optimized
@averydae · 2026-03-08
DECK $
$5,546.09
MYTHIC
17
RARE
61
UNCOMMON
12
COMMON
9
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

20 cards

Enchantment

10 cards

Artifact

13 cards

Sorcery

4 cards

Instant

21 cards

Land

28 cards
MONEY CARDS·88 CARDS·$4,430.89
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Planeswalker

3 cards

Creature

17 cards

Enchantment

9 cards

Artifact

12 cards

Sorcery

4 cards

Instant

19 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 19 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Stasis + Smothering Tithe: mass land denial
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 19 game changers — cEDH lists run 10 or more
CURVE
601612321331042516+
COLOR
W: 16 pipsU: 37 pipsB: 23 pipsC: 82 pips
TYPES
Land28
Nonbasic28
Island6
Plains5
Swamp5
Creature21
Human11
Wizard5
Rogue3
Cat2
Horror2
Phyrexian2
Soldier2
Advisor1
Archer1
Bard1
Beast1
Cleric1
Dauthi1
Drake1
Kraken1
Merfolk1
Orc1
Praetor1
Spirit1
Warlock1
Outlaws4
Party9
Instant21
Trap1
Artifact17
Horror1
Human1
Phyrexian1
Soldier1
Enchantment11
Aura2
Spirit1
Sorcery4
Planeswalker3
Jace1
Narset1
Teferi1
Legends12
Historic26
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · locks the tablePlayers skip their untap stepsLock
Bracket 3 · locks the tablePlayers skip their untap stepsLock
Bracket 3 · locks the tablePlayers can't draw more than one card per turnPlayers shuffle their hands into their libraries during each draw stepLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
+ 92 CARDS NOT IN PRECON
+ Adarkar Wastes+ Altar of the Brood+ Ancient Tomb+ Angel's Grace+ Blind Obedience+ Bloodchief Ascension+ Borne Upon a Wind+ Bruvac the Grandiloquent+ Caves of Koilos+ Chrome Mox+ City of Brass+ Curiosity+ Cursed Totem+ Cyclonic Rift+ Dauthi Voidwalker+ Deadly Rollick+ Demonic Consultation+ Demonic Tutor+ Dismember+ Displacer Kitten+ Drannith Magistrate+ Duskmantle Guildmage+ Enlightened Tutor+ Esper Sentinel+ Fabricate+ Flooded Strand+ Flusterstorm+ Force of Will+ Forsaken City+ Frantic Search+ Gemstone Caverns+ Gilded Drake+ Godless Shrine+ Grand Abolisher+ Hallowed Fountain+ Hullbreaker Horror+ Jace, Wielder of Mysteries+ Laboratory Maniac+ Lavinia, Azorius Renegade+ Lotus Petal+ Maddening Cacophony+ Mana Confluence+ Mana Vault+ Marsh Flats+ Mental Misstep+ Meticulous Archive+ Mindbreak Trap+ Mindcrank+ Morphic Pool+ Mox Amber+ Mox Diamond+ Mox Opal+ Multiversal Passage+ Mystic Remora+ Narset, Parter of Veils+ Necropotence+ Notion Thief+ Opposition Agent+ Orcish Bowmasters+ Pact of Negation+ Path to Exile+ Phyresis+ Polluted Delta+ Rebuff the Wicked+ Reflecting Pool+ Rhystic Study+ Seat of the Synod+ Shadowy Backstreet+ Sheoldred, the Apocalypse+ Silence+ Smothering Tithe+ Snapcaster Mage+ Soul Shatter+ Spellskite+ Spirit of the Labyrinth+ Stasis+ Tainted Pact+ Teferi, Time Raveler+ Teferi's Puzzle Box+ Thassa's Oracle+ The One Ring+ Traumatize+ Tundra+ Undercity Sewers+ Underground Sea+ Unstoppable Plan+ Urborg, Tomb of Yawgmoth+ Vampiric Tutor+ Vault of Champions+ Vault of Whispers+ Voice of Victory+ Watery Grave
- 84 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Island- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Papalymo Totolymo- Path of Ancestry- Plains- Port Town- Prairie Stream- Propaganda- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Swamp- Swords to Plowshares- Syphon Mind- Talisman of Dominance- Talisman of Hierarchy- Talisman of Progress- Tataru Taru- Temple of the False God- Thancred Waters- Thought Vessel- Tome of Legends- Torrential Gearhulk- Transpose- Urianger Augurelt- Vindicate- White Auracite
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