COMMANDER · DECK
esper pact
Bracket 3 · Upgraded@ParaMdiq · 2026-03-06
DECK $
$433.94
MYTHIC
15
RARE
68
UNCOMMON
28
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
19 cardsArtifact
7 cardsSorcery
4 cardsInstant
7 cardsLand
26 cardsSIDEBOARD35 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
3 cardsBattle
1 cardsLand
1 cardsMONEY CARDS·67 CARDS·$324.94
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Planeswalker
1 cardsCreature
20 cardsEnchantment
16 cardsArtifact
7 cardsSorcery
2 cardsInstant
5 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Archfiend of the Dross + Exchange of Words: early arguably two-card combo, for four mana or less
- Demonic Pact + Stiltzkin, Moogle Merchant: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Archfiend of the Dross + Exchange of Words — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Pact + Stiltzkin, Moogle Merchant — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Swamp10
Island9
Plains9
Enchantment34
Glimmer4
God3
Horror2
Human2
Saga2
Avatar1
Bird1
Cat1
Demon1
Fox1
Giant1
Nightmare1
Phyrexian1
Snake1
Soldier1
Wizard1
Zombie1
Creature25
Human8
Glimmer4
Wizard4
God3
Cleric2
Demon2
Horror2
Nightmare2
Phyrexian2
Avatar1
Bird1
Cat1
Fox1
Giant1
Kor1
Minion1
Moogle1
Scout1
Snake1
Soldier1
Zombie1
Party6
Artifact7
Instant7
Sorcery4
Legends11
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep