COMMANDER · DECK
Y'shtola
Bracket 4 · Optimized@Repczuk · 2025-10-15
DECK $
$2,104.27
MYTHIC
16
RARE
92
UNCOMMON
31
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
9 cardsInstant
22 cardsLand
28 cardsSIDEBOARD7 CARDS
Artifact
2 cardsSorcery
2 cardsLand
3 cardsMAYBE60 CARDS
Creature
19 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
4 cardsInstant
18 cardsLand
6 cardsMONEY CARDS·116 CARDS·$1,669.17
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Planeswalker
1 cardsCreature
21 cardsEnchantment
16 cardsArtifact
13 cardsSorcery
9 cardsInstant
30 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 16 more combos that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Vizkopa Guildmage + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic25
Basic8
Island6
Plains6
Swamp5
Instant23
Enchantment13
Aura3
Creature12
Human5
Cleric3
Vampire3
Wizard3
Advisor1
Archer1
Cat1
Elder1
Knight1
Merfolk1
Orc1
Scout1
Soldier1
Warlock1
Outlaws1
Party6
Artifact11
Human1
Soldier1
Sorcery9
Planeswalker1
Teferi1
Legends10
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Near-infinite lifeloss
Near-infinite lifeloss
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
+ 82 CARDS NOT IN PRECON
+ Adarkar Wastes+ An Offer You Can't Refuse+ Anguished Unmaking+ Azorius Signet+ Bloodchief Ascension+ Bloodthirsty Conqueror+ Bojuka Bog+ Bolas's Citadel+ Caves of Koilos+ City of Brass+ Clever Concealment+ Comeuppance+ Concealed Courtyard+ Curiosity+ Cyclonic Rift+ Damn+ Dance of the Manse+ Darkslick Shores+ Deadly Rollick+ Delney, Streetwise Lookout+ Demonic Consultation+ Demonic Tutor+ Dimir Signet+ Duskmantle Guildmage+ Eiganjo, Seat of the Empire+ Enlightened Tutor+ Esper Sentinel+ Exquisite Blood+ Fabled Passage+ Farewell+ Feed the Swarm+ Fell the Profane // Fell Mire+ Fellwar Stone+ Fierce Guardianship+ Flawless Maneuver+ Force of Negation+ Ghostly Prison+ Godless Shrine+ Grand Abolisher+ Hall of Heliod's Generosity+ Hallowed Fountain+ Helm of the Ghastlord+ Inkshield+ Kambal, Consul of Allocation+ Land Tax+ Marauding Blight-Priest+ Mind Stone+ Mindcrank+ Morphic Pool+ Mystic Remora+ Mystical Tutor+ Orcish Bowmasters+ Path to Exile+ Promise of Loyalty+ Raffine's Tower+ Reflecting Pool+ Reliquary Tower+ Rhystic Study+ Risky Shortcut+ Sanguine Bond+ Sea of Clouds+ Seachrome Coast+ Settle the Wreckage+ Sevinne's Reclamation+ Sigil of Sleep+ Silence+ Smothering Tithe+ Sudden Spoiling+ Swan Song+ Takenuma, Abandoned Mire+ Teferi, Time Raveler+ Teferi's Protection+ Thassa's Oracle+ Toxic Deluge+ Unexplained Absence+ Vampiric Tutor+ Vanquish the Horde+ Vault of Champions+ Vito, Thorn of the Dusk Rose+ Watery Grave+ Windfall+ Windswept Heath
- 72 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Estinien Varlineau- Evolving Wilds- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Papalymo Totolymo- Path of Ancestry- Port Town- Prairie Stream- Reaper's Scythe- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Snuff Out- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Syphon Mind- Tataru Taru- Temple of the False God- Thancred Waters- Thought Vessel- Tome of Legends- Torrential Gearhulk- Transpose- Urianger Augurelt- Vindicate- Void Rend- White Auracite