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COMMANDER · DECK

Grix enrage

Bracket 3 · Upgraded
@ivernedit · 2026-02-20
Sol'kanar the Swamp King
DECK $
$1,547.10
MYTHIC
31
RARE
144
UNCOMMON
50
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

13 cards

Sorcery

3 cards

Instant

12 cards

Land

23 cards
SIDEBOARD56 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

6 cards

Sorcery

3 cards

Instant

7 cards
MAYBE101 CARDS

Creature

46 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

7 cards

Sorcery

14 cards

Instant

16 cards

Land

2 cards
MONEY CARDS·125 CARDS·$1,201.02
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Creature

49 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

18 cards

Sorcery

12 cards

Instant

12 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Ill-Tempered Loner // Howlpack Avenger + High Priest of Penance: locks the table
  • Vigor + Pariah's Shield: locks the table
  • Anti-Venom, Horrifying Healer + Pariah's Shield: locks the table
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00411421831548556+
COLOR
U: 15 pipsB: 25 pipsR: 44 pipsC: 141 pips
TYPES
Land35
Nonbasic20
Basic15
Mountain8
Swamp8
Island7
Adventure1
Town1
Creature29
Wizard5
Human4
Goblin3
Construct2
Demon2
Horror2
Phyrexian2
Advisor1
Archer1
Artificer1
Avatar1
Cat1
Dinosaur1
Dragon1
Efreet1
God1
Hellion1
Illusion1
Leech1
Mutant1
Ninja1
Orc1
Plant1
Scarecrow1
Spirit1
Turtle1
Tyranid1
Vedalken1
Wall1
Warlock1
Warrior1
Outlaws1
Party6
Artifact16
Construct2
Equipment2
Infinity1
Scarecrow1
Spacecraft1
Stone1
Vehicle1
Instant13
Adventure1
Town1
Enchantment10
Aura2
God1
Sorcery3
Legends19
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS64 COMBOS
Infinite damage to one opponent
Infinite damage
Infinite damageNear-infinite +1/+1 counters
Infinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Infinite damage
Near-infinite damage
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite damageDraw the game
Near-infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card draw for target opponentInfinite draw triggers for target opponentInfinite lifeloss for target opponentNear-infinite +1/+1 counters on a creature token
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Target opponent loses the gameNear-infinite lifeloss for target opponent
Near-infinite damage to any targetNear-infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Near-infinite lifeloss for target opponent
Infinite damageNear-infinite +1/+1 counters
Near-infinite damage to all players
Infinite damage to one opponent
Infinite damage to most creatures
Infinite damage to one opponent
Near-infinite damage to target player
Draw the gameInfinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damage to all players
Near-infinite damageNear-infinite lifegain
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Near-infinite lifeloss for target opponentTarget opponent loses the game
Infinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegain
Infinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Infinite damageInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Draw the game
Near-infinite damage to all players
Near-infinite damage to target player
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
Group
Color
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