COMMANDER · DECK
Grix enrage
Bracket 3 · Upgraded@ivernedit · 2026-02-20
DECK $
$1,547.10
MYTHIC
31
RARE
144
UNCOMMON
50
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
3 cardsInstant
12 cardsLand
23 cardsSIDEBOARD56 CARDS
Creature
37 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
3 cardsInstant
7 cardsMAYBE101 CARDS
Creature
46 cardsEnchantment
15 cardsArtifact
7 cardsSorcery
14 cardsInstant
16 cardsLand
2 cardsMONEY CARDS·125 CARDS·$1,201.02
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Creature
49 cardsEnchantment
15 cardsArtifact
18 cardsSorcery
12 cardsInstant
12 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Ill-Tempered Loner // Howlpack Avenger + High Priest of Penance: locks the table
- Vigor + Pariah's Shield: locks the table
- Anti-Venom, Horrifying Healer + Pariah's Shield: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Ill-Tempered Loner // Howlpack Avenger + High Priest of Penance — Bracket 3, locks the table
- Vigor + Pariah's Shield — Bracket 3, locks the table
- Anti-Venom, Horrifying Healer + Pariah's Shield — Bracket 3, locks the table
- Boros Reckoner + Rush of Vitality — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Requiem Monolith + Orcish Bowmasters — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Volcano Hellion + Whip of Erebos — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Volcano Hellion + Pain for All — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Mountain8
Swamp8
Island7
Adventure1
Town1
Creature29
Wizard5
Human4
Goblin3
Construct2
Demon2
Horror2
Phyrexian2
Advisor1
Archer1
Artificer1
Avatar1
Cat1
Dinosaur1
Dragon1
Efreet1
God1
Hellion1
Illusion1
Leech1
Mutant1
Ninja1
Orc1
Plant1
Scarecrow1
Spirit1
Turtle1
Tyranid1
Vedalken1
Wall1
Warlock1
Warrior1
Outlaws1
Party6
Artifact16
Construct2
Equipment2
Infinity1
Scarecrow1
Spacecraft1
Stone1
Vehicle1
Instant13
Adventure1
Town1
Enchantment10
Aura2
God1
Sorcery3
Legends19
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS64 COMBOS
Infinite damage to one opponent
Infinite damage
Infinite damage
Infinite damage
Infinite damageNear-infinite +1/+1 counters
Infinite damage
Infinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Infinite damage
Infinite damage
Near-infinite damage
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite damageDraw the game
Near-infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card draw for target opponentInfinite draw triggers for target opponentInfinite lifeloss for target opponentNear-infinite +1/+1 counters on a creature token
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
Target opponent loses the gameNear-infinite lifeloss for target opponent
Near-infinite damage to any targetNear-infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Near-infinite lifeloss for target opponent
Infinite damageNear-infinite +1/+1 counters
Near-infinite damage to all players
Infinite damage to one opponent
Infinite damage
Infinite damage to most creatures
Infinite damage to one opponent
Near-infinite damage to target player
Draw the gameInfinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damage to all players
Near-infinite damageNear-infinite lifegain
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifeloss
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Infinite damage
Near-infinite lifeloss for target opponentTarget opponent loses the game
Infinite damage to one opponent
Near-infinite red mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegain
Infinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Infinite damage to one opponent
Infinite damageInfinite lifegain
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Draw the game
Near-infinite damage
Near-infinite damage to all players
Near-infinite damage to target player
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
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