COMMANDER · DECK
Esika, 5C combo
Bracket 4 · Optimized@Bertrand · 2023-11-12
DECK $
$3,590.12
MYTHIC
30
RARE
64
UNCOMMON
5
COMMON
1
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
2 cardsInstant
13 cardsLand
35 cardsMONEY CARDS·84 CARDS·$2,870.60
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Creature
29 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
2 cardsInstant
12 cardsLand
32 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Intruder Alarm + Krenko, Mob Boss: early two-card combo, with no mana to spend
- Sakashima of a Thousand Faces + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- Marvin, Murderous Mimic + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Intruder Alarm + Krenko, Mob Boss — Bracket 4, early two-card combo, with no mana to spend
- Sakashima of a Thousand Faces + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Marvin, Murderous Mimic + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Esika, God of the Tree // The Prismatic Bridge + Emmara, Soul of the Accord + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodline Keeper // Lord of Lineage + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Rhys the Redeemed + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Oviya Pashiri, Sage Lifecrafter + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Sisay, Weatherlight Captain + Esika, God of the Tree // The Prismatic Bridge + Intruder Alarm — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature38
Human18
Warrior4
Artificer3
Druid3
Elf3
Goblin3
God3
Hero3
Phyrexian3
Soldier3
Wizard3
Cleric2
Ally1
Assassin1
Bird1
Citizen1
Drix1
Elk1
Glimmer1
Halfling1
Kobold1
Merfolk1
Mite1
Monkey1
Mutant1
Ninja1
Peasant1
Pirate1
Praetor1
Ranger1
Rogue1
Samurai1
Shaman1
Sorcerer1
Spider1
Toy1
Turtle1
Vampire1
Outlaws3
Party10
Land35
Nonbasic35
Forest7
Plains7
Island5
Mountain5
Swamp5
Instant13
Lesson1
Enchantment10
Aura2
God2
Elk1
Glimmer1
Artifact7
Mite1
Phyrexian1
Toy1
Sorcery2
Legends37
Historic40
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite colored mana
Infinite colored mana
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures you control
Put a selection of creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite ETBInfinite creature tokens
Infinite ETBInfinite creature tokens
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield