MetaMox
COMMANDER · DECK

20.1 Gobblin Deez Guts

Bracket 3 · Upgraded
@brootred · 2026-03-16
DECK $
$843.92
MYTHIC
22
RARE
120
UNCOMMON
65
COMMON
51
COMMAND2 CARDS

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE
MAIN98 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

8 cards

Sorcery

5 cards

Instant

7 cards

Land

26 cards
SIDEBOARD81 CARDS

Creature

17 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

4 cards

Instant

5 cards

Land

11 cards
MAYBE79 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

11 cards

Instant

4 cards

Land

18 cards
MONEY CARDS·59 CARDS·$632.09
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Planeswalker

1 cards

Creature

19 cards

Enchantment

9 cards

Artifact

11 cards

Instant

6 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • All Will Be One + Everlasting Torment: locks the table
  • Hexavus + Devoted Druid: arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00711921731443506+
COLOR
B: 34 pipsR: 34 pipsC: 96 pips
TYPES
Land38
Nonbasic25
Basic13
Swamp11
Mountain10
Adventure1
Desert1
Goblin1
Planet1
Town1
Creature33
Goblin26
Warrior10
Soldier5
Human3
Assassin2
Berserker2
Shaman2
Warlock2
Angel1
Avatar1
Elemental1
God1
Mercenary1
Nightmare1
Noble1
Rogue1
Scout1
Shapeshifter1
Treefolk1
Changeling1
Outlaws6
Party11
Enchantment10
Background1
Goblin1
Artifact8
Equipment2
Shaman1
Instant7
Lesson1
Sorcery6
Adventure1
Town1
Legends16
Historic24
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Near-infinite -1/-1 countersNear-infinite ETBNear-infinite card drawNear-infinite death triggersNear-infinite draw triggersNear-infinite lifegain triggersNear-infinite LTBNear-infinite sacrifice triggersNear-infinite lifeloss
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Near-infinite lifegain triggersNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite card drawNear-infinite draw triggersNear-infinite -1/-1 countersNear-infinite lifeloss
Infinite creature tokensInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
Infinite LTBInfinite ETB
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite +1/+1 counters on a creature
Infinite death triggersInfinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite death triggers
Infinite death triggersInfinite creature ETBInfinite creature LTB
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature tokensInfinite damageInfinite red mana
Bracket 3 · locks the tableDestroy any number of creatures opponents controlDestroy any number of creatures opponents control whenever you put a counter on a permanent or playerInfinite -1/-1 counters on creatures opponents controlLock
Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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