COMMANDER · DECK
Angel time
Bracket 4 · Optimized@SIXwwThatwwwSixtywwMOFO · 2026-04-27
DECK $
$920.18
MYTHIC
12
RARE
46
UNCOMMON
16
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
6 cardsArtifact
19 cardsSorcery
4 cardsInstant
11 cardsLand
16 cardsMONEY CARDS·56 CARDS·$726.26
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Planeswalker
2 cardsCreature
17 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
2 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Aurelia, the Warleader + Sword of Hearth and Home: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early two-card combo, with no mana to spend
- Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 4, early two-card combo, with no mana to spend
- Magda, Brazen Outlaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Plains16
Mountain9
Creature22
Human7
Goblin5
Soldier5
Angel4
Warrior4
Cleric3
Knight2
Kor2
Spirit2
Artificer1
Berserker1
Dwarf1
Minotaur1
Nomad1
Ranger1
Vampire1
Zombie1
Party7
Artifact20
Equipment12
Human1
Soldier1
Instant11
Enchantment7
Sorcery4
Planeswalker2
Chandra1
Elspeth1
Legends15
Historic32
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce