COMMANDER · DECK
infinity stone
Bracket 4 · Optimized@RealF11 · 2026-04-28
DECK $
$1,152.33
MYTHIC
15
RARE
48
UNCOMMON
16
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
8 cardsInstant
13 cardsLand
33 cardsMONEY CARDS·72 CARDS·$915.29
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Creature
18 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
7 cardsInstant
11 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Squee, the Immortal + Food Chain: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch: early two-card combo, with no mana to spend
- and 25 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 28
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Squee, the Immortal + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Seeker of Skybreak — Bracket 4, early two-card combo, with no mana to spend
- Intruder Alarm + Krenko, Mob Boss — Bracket 4, early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Rosie Cotton of South Lane + Scurry Oak — Bracket 4, early two-card combo, for four mana or less
- Rosie Cotton of South Lane + Basking Broodscale — Bracket 4, early two-card combo, for four mana or less
- Scurry Oak + Ivy Lane Denizen — Bracket 4, early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Spike Feeder + Heliod, Sun-Crowned — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Thraben Doomsayer — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Presence of Gond — Bracket 3, early arguably two-card combo, with no mana to spend
- Midnight Guard + Presence of Gond — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 3, early arguably two-card combo, with no mana to spend
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
- Hazel's Brewmaster + Devoted Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kiki-Jiki, Mirror Breaker — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Hazel's Brewmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Vizier of Remedies — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Swamp16
Forest8
Plains7
Island6
Mountain4
Creature34
Human6
Cleric4
Elf3
Goblin3
Eldrazi2
Pirate2
Spirit2
Warlock2
Warrior2
Angel1
Artificer1
Beast1
Construct1
Demon1
Druid1
Dryad1
God1
Halfling1
Horror1
Lizard1
Minotaur1
Noble1
Ooze1
Peasant1
Phyrexian1
Scarecrow1
Shaman1
Siren1
Soldier1
Spike1
Squirrel1
Thopter1
Treefolk1
Vampire1
Vedalken1
Wizard1
Outlaws4
Party7
Instant13
Sorcery9
Vampire1
Warlock1
Artifact7
Book1
Construct1
Scarecrow1
Thopter1
Enchantment7
Aura3
Dryad1
God1
Legends13
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS31 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of nonlegendary creatures you controlInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Infinite creature tokensInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Mana Dork
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokens with hasteInfinite tapped Food tokens
Infinite ETBInfinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite creature tokensInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 4 · early two-card combo, for four mana or lessInfinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETB
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock