COMMANDER · DECK
arabella
Bracket 4 · Optimized@StarShr00m · 2026-04-26
DECK $
$917.77
MYTHIC
18
RARE
35
UNCOMMON
15
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
2 cardsInstant
11 cardsLand
12 cardsMONEY CARDS·49 CARDS·$721.04
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Planeswalker
1 cardsCreature
18 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
2 cardsInstant
8 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Human19
Artificer5
Cleric5
Goblin4
Soldier4
Advisor2
Angel2
Construct2
Kor2
Phyrexian2
Spirit2
Warrior2
Ape1
Bard1
Cat1
Citizen1
Clown1
Horror1
Orc1
Scout1
Shaman1
Sorcerer1
Toy1
Vampire1
Warlock1
Outlaws1
Party7
Land31
Nonbasic11
Basic20
Plains11
Mountain9
Human1
Warlock1
Artifact18
Equipment5
Construct2
Human1
Phyrexian1
Soldier1
Toy1
Instant11
Lesson1
Enchantment8
Sorcery2
Planeswalker1
Elspeth1
Legends15
Historic30
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite ETBInfinite tapped creature tokens
Infinite ETBInfinite tapped creature tokens
Infinite ETBInfinite tapped creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control