COMMANDER · DECK
Kratos, God of War
Bracket 4 · Optimized@magicj13 · 2026-04-16
DECK $
$535.69
MYTHIC
13
RARE
38
UNCOMMON
8
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
16 cardsArtifact
11 cardsSorcery
9 cardsInstant
10 cardsLand
3 cardsMONEY CARDS·47 CARDS·$414.02
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Creature
13 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
6 cardsInstant
7 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fear of Missing Out + Helm of the Host: early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Sword of Hearth and Home + Combat Celebrant + Kratos, God of War: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Fear of Missing Out + Helm of the Host — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Sword of Hearth and Home + Combat Celebrant + Kratos, God of War — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Sword of Hearth and Home + Kratos, God of War — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- J. Jonah Jameson + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Fear of Missing Out — Bracket 3, early arguably two-card combo, with no mana to spend
- Raphael, Ninja Destroyer + Pyrohemia — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic2
Basic29
Mountain29
Adventure1
Town1
Creature24
Human7
Goblin5
Warrior3
Avatar2
Elemental2
Shaman2
Assembly-worker1
Barbarian1
Citizen1
Dinosaur1
Dragon1
Efreet1
Elder1
God1
Golem1
Lizard1
Monk1
Mutant1
Nightmare1
Ninja1
Orc1
Pirate1
Saga1
Soldier1
Sorcerer1
Thopter1
Turtle1
Villain1
Outlaws1
Party3
Enchantment17
Class3
Avatar1
Nightmare1
Saga1
Artifact14
Equipment5
Assembly-worker1
Golem1
Thopter1
Instant11
Adventure1
Lesson1
Town1
Sorcery9
Legends15
Historic28
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite ETBNear-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite tapped creature tokensNear-infinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Infinite combat phasesInfinite red manaInfinite damage to one opponentInfinitely powerful red creatures you control until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite combat phasesNear-infinite landfall triggersInfinite combat damagePut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite combat phasesPut all Equipment cards from your library onto the battlefieldInfinite combat damagePut all basic lands from your library onto the battlefieldInfinite untap of Samurai you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn