COMMANDER · DECK
Kaalia
Bracket 4 · Optimized@Rico2751988 · 2026-05-10
DECK $
$2,711.46
MYTHIC
26
RARE
54
UNCOMMON
16
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
6 cardsInstant
14 cardsLand
36 cardsMONEY CARDS·94 CARDS·$2,166.30
Sign in to save your threshold.
Creature
29 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
6 cardsInstant
14 cardsLand
32 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic33
Basic3
Mountain6
Plains5
Swamp5
Creature29
Demon10
Angel6
Human6
Dragon5
Cleric4
Kor2
Soldier2
Artificer1
Berserker1
Elder1
Ranger1
Samurai1
Spirit1
Vampire1
Party4
Instant14
Artifact11
Equipment3
Human1
Soldier1
Sorcery6
Enchantment5
Aura1
Legends14
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game