MetaMox
COMMANDER · DECK

Hit Me Baby One More Time (Kaalia of the Vast)

Bracket 4 · Optimized
@mattmacks · 2025-07-21
Kaalia of the Vast
ONLY 96 CARDS
DECK $
$7,033.60
MYTHIC
61
RARE
176
UNCOMMON
55
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN95 CARDS

Creature

40 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

8 cards

Sorcery

2 cards

Instant

4 cards

Land

25 cards
MAYBE231 CARDS

Planeswalker

1 cards

Creature

55 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

33 cards
NAMECOSTPRICE

Sorcery

36 cards
NAMECOSTPRICE

Instant

33 cards
NAMECOSTPRICE

Land

55 cards
NAMECOSTPRICE
MONEY CARDS·241 CARDS·$5,600.67
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Planeswalker

1 cards

Creature

74 cards
NAMECOSTPRICE

Enchantment

20 cards

Artifact

34 cards
NAMECOSTPRICE

Sorcery

28 cards

Instant

26 cards

Land

58 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
0031112635485256+
COLOR
W: 51 pipsB: 31 pipsR: 21 pipsC: 172 pips
TYPES
Creature41
Angel23
Demon10
Dragon5
Cleric4
Human3
Berserker1
Elder1
Nightmare1
Soldier1
Party4
Land37
Nonbasic22
Basic15
Plains9
Swamp5
Mountain1
Artifact9
Equipment2
Angel1
Instant6
Enchantment4
Room1
Sorcery2
Legends15
Historic24
LAND PROBABILITY
37 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.6%
TURN 535.5%
TURN 657.3%
TURN 774.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite combat phasesPut all Equipment cards from your library onto the battlefieldInfinite combat damagePut all basic lands from your library onto the battlefieldInfinite untap of Samurai you control
Infinite LTBInfinite ETBInfinite combat phasesPut all Equipment cards from your library onto the battlefieldInfinite combat damagePut all basic lands from your library onto the battlefieldInfinite untap of Samurai you control
Each opponent loses the game
Infinite combat damageInfinite combat phasesInfinite ETBInfinite LTBInfinite untap of Samurai you controlPut all basic lands from your library onto the battlefieldPut all Equipment cards from your library onto the battlefield
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
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