COMMANDER · DECK
Bruse and friends (b3)
Bracket 3 · Upgraded@MagicTed · 2025-12-16
DECK $
$4,064.28
MYTHIC
29
RARE
85
UNCOMMON
27
COMMON
10
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
5 cardsInstant
8 cardsLand
34 cardsMAYBE51 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
14 cardsInstant
7 cardsLand
2 cardsMONEY CARDS·104 CARDS·$3,233.06
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Planeswalker
1 cardsCreature
40 cardsEnchantment
8 cardsArtifact
19 cardsSorcery
4 cardsInstant
12 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Magda, Brazen Outlaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic30
Basic4
Forest4
Mountain4
Plains4
Swamp4
Creature30
Human10
Angel4
Cleric4
Dwarf4
Shaman3
Artificer2
Demon2
Soldier2
Spirit2
Warrior2
Advisor1
Ally1
Berserker1
Bird1
Dragon1
Druid1
Elf1
Goblin1
God1
Knight1
Kor1
Monk1
Samurai1
Snake1
Squirrel1
Vampire1
Party6
Artifact18
Equipment13
Human1
Soldier1
Instant8
Enchantment6
God1
Sorcery5
Arcane1
Planeswalker1
Jeska1
Legends20
Historic35
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases