COMMANDER · DECK
Sneak Attack, Reanimate, Storm: Citadel Kaalia
Bracket 4 · Optimized@slytherin · 2026-01-11
DECK $
$6,685.85
MYTHIC
40
RARE
107
UNCOMMON
31
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
11 cardsInstant
15 cardsLand
25 cardsSIDEBOARD44 CARDS
Creature
16 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
6 cardsInstant
7 cardsLand
6 cardsMAYBE57 CARDS
Creature
17 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
9 cardsInstant
14 cardsLand
6 cardsMONEY CARDS·125 CARDS·$5,338.81
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Planeswalker
1 cardsCreature
24 cardsEnchantment
6 cardsArtifact
21 cardsSorcery
19 cardsInstant
27 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Abdel Adrian, Gorion's Ward + Necromancy: early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Animate Dead: early two-card combo, for four mana or less
- Maralen of the Mornsong + Opposition Agent: locks the table
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Abdel Adrian, Gorion's Ward + Necromancy — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature26
Human11
Cleric4
Dragon4
Demon3
Dwarf2
Halfling2
Soldier2
Warrior2
Advisor1
Ape1
Archer1
Barbarian1
Bard1
Berserker1
Elder1
Goblin1
Monkey1
Nightmare1
Noble1
Orc1
Pirate1
Ranger1
Rebel1
Rogue1
Saga1
Scout1
Shaman1
Spirit1
Wizard1
Outlaws2
Party8
Land25
Nonbasic25
Mountain4
Plains4
Swamp4
Town1
Artifact16
Human1
Soldier1
Instant15
Sorcery11
Enchantment8
Aura1
Goblin1
Saga1
Shaman1
Planeswalker1
Tezzeret1
Legends14
Historic29
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Infinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite storm countInfinite creature tokensInfinite magecraft triggers
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite magecraft triggersInfinite black mana
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite sacrifice triggers
Infinite self-millNear-infinite storm count
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite magecraft triggersInfinite black mana
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers