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COMMANDER · DECK

Kaalia of the Vast - Celestial doomsday

Bracket 4 · Optimized
@LoreMax92 · 2024-02-09
Kaalia of the Vast
DECK $
$1,849.67
MYTHIC
37
RARE
137
UNCOMMON
64
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

10 cards

Sorcery

6 cards

Instant

7 cards

Land

33 cards
NAMECOSTPRICE
MAYBE174 CARDS

Planeswalker

1 cards

Creature

53 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

14 cards

Sorcery

30 cards

Instant

30 cards

Land

28 cards
NAMECOSTPRICE
MONEY CARDS·165 CARDS·$1,448.02
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Planeswalker

1 cards

Creature

59 cards
NAMECOSTPRICE

Enchantment

20 cards

Artifact

16 cards

Sorcery

17 cards

Instant

18 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00711621133445206+
COLOR
W: 39 pipsB: 47 pipsR: 18 pipsC: 143 pips
TYPES
Land38
Nonbasic31
Basic7
Plains5
Swamp5
Mountain3
Goblin1
Creature33
Angel10
Demon10
Cleric6
Dragon6
Elder4
Human4
Vampire2
Berserker1
Goblin1
Kor1
Spirit1
Party6
Artifact10
Equipment2
Instant9
Enchantment7
Aura1
Sorcery6
Legends15
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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