COMMANDER · DECK
Kaalia of the vast
Bracket 4 · Optimized@kathrineren · 2025-01-07
DECK $
$5,240.06
MYTHIC
30
RARE
74
UNCOMMON
12
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
8 cardsInstant
9 cardsLand
31 cardsMAYBE22 CARDS
Creature
5 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
3 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·76 CARDS·$4,188.59
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Creature
26 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
8 cardsInstant
8 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Mycosynth Lattice + Vandalblast: mass land denial
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature32
Angel11
Demon9
Dragon5
Human5
Cleric3
Elder2
Horror2
Wizard2
Imp1
Kor1
Samurai1
Spirit1
Party5
Land32
Nonbasic28
Basic4
Plains7
Mountain6
Swamp6
Artifact15
Equipment3
Angel1
Instant9
Sorcery8
Enchantment5
Legends19
Historic32
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep