COMMANDER · DECK
Kaalia of the Vast: Heaven & Hell
Bracket 4 · Optimized@LittleDwarf · 2023-11-07
DECK $
$4,298.57
MYTHIC
31
RARE
90
UNCOMMON
23
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
9 cardsInstant
9 cardsLand
35 cardsMAYBE53 CARDS
Creature
20 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
17 cardsLand
3 cardsMONEY CARDS·134 CARDS·$3,432.14
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Creature
43 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
11 cardsInstant
23 cardsLand
32 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Magda, Brazen Outlaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Mountain6
Plains5
Swamp5
Saga1
Urza's1
Creature26
Demon8
Angel5
Cleric5
Human5
Dragon4
Halfling2
Elder1
Kor1
Monkey1
Noble1
Pirate1
Rogue1
Soldier1
Outlaws2
Party6
Artifact17
Equipment2
Human1
Soldier1
Instant9
Sorcery9
Enchantment6
Aura1
Saga1
Urza's1
Legends15
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers