COMMANDER · DECK
Magic the Dragoning
Bracket 4 · Optimized@marsattx · 2026-03-28
DECK $
$1,462.62
MYTHIC
24
RARE
54
UNCOMMON
17
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
7 cardsInstant
2 cardsLand
34 cardsMAYBE8 CARDS
Creature
4 cardsEnchantment
1 cardsArtifact
1 cardsInstant
2 cardsMONEY CARDS·85 CARDS·$1,163.42
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Creature
26 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
4 cardsInstant
4 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Aggravated Assault + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Mountain9
Forest8
Island3
Swamp3
Plains2
Creature29
Dragon19
Shaman4
Elder3
Human3
Barbarian2
Druid2
Elf2
Goblin2
Spirit2
Bird1
Cleric1
God1
Golem1
Scout1
Shapeshifter1
Zombie1
Changeling1
Party1
Artifact17
Adventure1
Book1
Equipment1
Golem1
Shapeshifter1
Enchantment11
Aura1
Sorcery8
Adventure1
Book1
Instant2
Legends14
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite damageInfinite creature tokens
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce