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COMMANDER · DECK

Emperor Zurgo

Bracket 4 · Optimized
@xXVesuviusXx · 2022-08-10
Zurgo Helmsmasher
BANNED: 1 CARD
DECK $
$981.48
MYTHIC
18
RARE
61
UNCOMMON
17
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

12 cards

Enchantment

10 cards

Artifact

18 cards

Sorcery

14 cards

Instant

17 cards

Land

20 cards
MONEY CARDS·61 CARDS·$769.26
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Planeswalker

1 cards

Creature

12 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

7 cards

Instant

9 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
30171132123949596+
COLOR
W: 44 pipsB: 26 pipsR: 24 pipsC: 118 pips
TYPES
Land27
Nonbasic17
Basic10
Mountain5
Plains5
Swamp4
Artifact18
Equipment11
Demon1
Instant18
Human1
Shaman1
Creature14
Human5
Angel2
Cleric2
Demon2
Orc2
Artificer1
Barbarian1
Dragon1
Dwarf1
Equipment1
God1
Knight1
Pirate1
Shaman1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery14
Enchantment11
Aura3
God1
Planeswalker1
Jeska1
Legends13
Historic27
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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