COMMANDER · DECK
Emperor Zurgo
Bracket 4 · Optimized@xXVesuviusXx · 2022-08-10
BANNED: 1 CARD
DECK $
$981.48
MYTHIC
18
RARE
61
UNCOMMON
17
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
10 cardsArtifact
18 cardsSorcery
14 cardsInstant
17 cardsLand
20 cardsSIDEBOARD28 CARDS
Creature
7 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
5 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·61 CARDS·$769.26
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Planeswalker
1 cardsCreature
12 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
7 cardsInstant
9 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 3, early arguably two-card combo, with no mana to spend
- Possibility Storm + Archon of Emeria — Bracket 3, locks the table
- Deafening Silence + Possibility Storm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land27
Nonbasic17
Basic10
Mountain5
Plains5
Swamp4
Artifact18
Equipment11
Demon1
Instant18
Human1
Shaman1
Creature14
Human5
Angel2
Cleric2
Demon2
Orc2
Artificer1
Barbarian1
Dragon1
Dwarf1
Equipment1
God1
Knight1
Pirate1
Shaman1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery14
Enchantment11
Aura3
God1
Planeswalker1
Jeska1
Legends13
Historic27
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game