COMMANDER · DECK
The Vast [cEDH]
Bracket 4 · Optimized@vfourfyre · 2025-03-30
DECK $
$9,708.75
MYTHIC
26
RARE
72
UNCOMMON
25
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
9 cardsInstant
16 cardsLand
26 cardsMAYBE38 CARDS
Creature
10 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
6 cardsInstant
9 cardsLand
7 cardsMONEY CARDS·122 CARDS·$7,762.03
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Creature
34 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
13 cardsInstant
22 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Isochron Scepter + Final Fortune + Platinum Angel: infinite extra turns
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 2
- Isochron Scepter + Final Fortune + Platinum Angel — Bracket 4, infinite extra turns
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic24
Basic5
Plains6
Swamp6
Mountain5
Djinn1
Monk1
Creature25
Human9
Cleric4
Angel3
Demon2
Dragon2
Halfling2
Rogue2
Soldier2
Advisor1
Ape1
Archer1
Bard1
Djinn1
Dwarf1
Elder1
Elemental1
Goblin1
Incarnation1
Monk1
Monkey1
Orc1
Phyrexian1
Pirate1
Ranger1
Sorcerer1
Spirit1
Vampire1
Warrior1
Wizard1
Outlaws3
Party8
Artifact17
Human1
Soldier1
Instant17
Lesson1
Sorcery11
Enchantment6
Legends10
Historic25
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite magecraft triggersInfinite black mana
+ 91 CARDS NOT IN PRECON
+ Ancient Tomb+ Angel's Grace+ Arcane Signet+ Archivist of Oghma+ Arena of Glory+ Arid Mesa+ Armageddon+ Badlands+ Beseech the Mirror+ Blood Moon+ Bloodstained Mire+ Burnt Offering+ Chancellor of the Annex+ Chrome Mox+ City of Brass+ Clarion Conqueror+ Dark Ritual+ Deadly Rollick+ Deafening Silence+ Deflecting Swat+ Demonic Counsel+ Demonic Tutor+ Drana and Linvala+ Drannith Magistrate+ Enlightened Tutor+ Esper Sentinel+ Fell the Profane // Fell Mire+ Fellwar Stone+ Final Fortune+ Fire Covenant+ Flooded Strand+ Gamble+ Gemstone Caverns+ Godless Shrine+ Grand Abolisher+ Grinding Station+ Herald of Eternal Dawn+ Hexing Squelcher+ High Noon+ Hoarding Broodlord+ Imperial Seal+ Isochron Scepter+ Lion's Eye Diamond+ Lotho, Corrupt Shirriff+ Lotus Petal+ Mana Confluence+ Mana Vault+ Marsh Flats+ Mox Diamond+ Mox Opal+ Necropotence+ Opposition Agent+ Orcish Bowmasters+ Pinnacle Monk // Mystic Peak+ Plateau+ Praetor's Grasp+ Professional Face-Breaker+ Pyroblast+ Ragavan, Nimble Pilferer+ Ranger-Captain of Eos+ Raucous Theater+ Razaketh, the Foulblooded+ Reanimate+ Red Elemental Blast+ Redirect Lightning+ Reprieve+ Sacred Foundry+ Saw in Half+ Scalding Tarn+ Scrubland+ Shatterskull Smashing // Shatterskull, the Hammer Pass+ Silence+ Simian Spirit Guide+ Smothering Tithe+ Solitude+ Sunbaked Canyon+ Sundering Eruption // Volcanic Fissure+ Swords to Plowshares+ Talisman of Conviction+ Talisman of Hierarchy+ Tataru Taru+ The One Ring+ Underworld Breach+ Valgavoth, Terror Eater+ Vampiric Tutor+ Verdant Catacombs+ Vexing Bauble+ Voice of Victory+ Wheel of Fortune+ Windswept Heath+ Wishclaw Talisman
- 72 PRECON CARDS NOT IN DECK
- Akoum Refuge- Akroma, Angel of Fury- Akroma's Vengeance- Angel of Despair- Angelic Arbiter- Anger- Archangel of Strife- Armillary Sphere- Avatar of Slaughter- Barren Moor- Basandra, Battle Seraph- Bathe in Light- Bladewing the Risen- Bojuka Bog- Boros Garrison- Boros Guildmage- Boros Signet- Cleansing Beam- Comet Storm- Congregate- Darksteel Ingot- Death by Dragons- Diabolic Tutor- Dragon Whelp- Dread Cacodemon- Duergar Hedge-Mage- Earthquake- Evincar's Justice- Evolving Wilds- Fallen Angel- Forgotten Cave- Furnace Whelp- Gwyllion Hedge-Mage- Lightkeeper of Emeria- Lightning Greaves- Malfegor- Mana-Charged Dragon- Master Warcraft- Molten Slagheap- Mortify- Oni of Wild Places- Orim's Thunder- Oros, the Avenger- Orzhov Basilica- Orzhov Guildmage- Orzhov Signet- Path to Exile- Pyrohemia- Rakdos Carnarium- Rakdos Signet- Razorjaw Oni- Reiver Demon- Return to Dust- Righteous Cause- Rupture Spire- Secluded Steppe- Serra Angel- Shattered Angel- Soul Snare- Stranglehold- Sulfurous Blast- Syphon Flesh- Syphon Mind- Tariel, Reckoner of Souls- Terminate- Vivid Meadow- Voice of All- Vow of Duty- Vow of Lightning- Vow of Malice- Wrecking Ball- Zoetic Cavern