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COMMANDER · DECK

Kaalia aka that baddie who summons BIGGENS

Bracket 4 · Optimized
@Lunasyl · 2024-08-19
Kaalia of the Vast
DECK $
$3,658.85
MYTHIC
37
RARE
102
UNCOMMON
30
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

10 cards

Sorcery

7 cards

Instant

8 cards

Land

33 cards
NAMECOSTPRICE
MAYBE88 CARDS

Creature

19 cards

Enchantment

6 cards

Artifact

20 cards

Sorcery

9 cards

Instant

9 cards

Land

25 cards
MONEY CARDS·137 CARDS·$2,914.65
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Creature

42 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

22 cards

Sorcery

12 cards

Instant

10 cards

Land

41 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10111132836425236+
COLOR
W: 45 pipsB: 36 pipsR: 32 pipsC: 145 pips
TYPES
Creature35
Angel10
Demon10
Dragon8
Human5
Cleric3
Elder2
Spirit2
Vampire2
Ape1
Monkey1
Pirate1
Samurai1
Soldier1
Outlaws1
Party3
Land35
Nonbasic30
Basic5
Mountain5
Plains5
Swamp4
Artifact11
Equipment3
Human1
Soldier1
Instant8
Sorcery7
Enchantment5
Legends20
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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