COMMANDER · DECK
Kaalia of the fast (Kaalia of the vast)
Bracket 4 · Optimized@Juafa · 2025-08-20
DECK $
$4,116.70
MYTHIC
21
RARE
58
UNCOMMON
14
COMMON
7
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
15 cardsInstant
12 cardsLand
28 cardsMAYBE1 CARD
Land
1 cardsMONEY CARDS·80 CARDS·$3,290.53
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Planeswalker
1 cardsCreature
18 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
11 cardsInstant
9 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land28
Nonbasic28
Mountain4
Plains4
Swamp4
Saga1
Town1
Urza's1
Creature25
Dragon6
Demon5
Human5
Cleric4
Elder2
Halfling2
Advisor1
Ape1
Bard1
Berserker1
Dwarf1
Goblin1
Monkey1
Nightmare1
Phyrexian1
Pirate1
Praetor1
Rebel1
Rogue1
Soldier1
Sorcerer1
Spirit1
Thrull1
Vampire1
Wizard1
Outlaws2
Party6
Sorcery15
Instant12
Artifact11
Equipment1
Human1
Soldier1
Enchantment10
Aura2
Saga1
Urza's1
Planeswalker1
Dihada1
Legends12
Historic23
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite storm countNear-infinite Treasure tokens
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting