COMMANDER · DECK
Kaalia - Bigboii Beatdown
Bracket 4 · Optimized@Bellandre3000 · 2023-11-06
BANNED: 2 CARDS
DECK $
$6,648.60
MYTHIC
55
RARE
89
UNCOMMON
12
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
8 cardsInstant
14 cardsLand
28 cardsSIDEBOARD7 CARDS
Creature
6 cardsSorcery
1 cardsMAYBE58 CARDS
Creature
17 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
14 cardsLand
9 cardsMONEY CARDS·134 CARDS·$5,315.33
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Creature
47 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
13 cardsInstant
21 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Isochron Scepter + Final Fortune + Platinum Angel: infinite extra turns
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Isochron Scepter + Final Fortune + Platinum Angel — Bracket 4, infinite extra turns
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature31
Dragon10
Demon8
Human6
Angel4
Cleric3
Elder3
Barbarian1
Berserker1
Dinosaur1
Goblin1
Hero1
Monkey1
Nomad1
Pirate1
Saga1
Soldier1
Sorcerer1
Spider1
Tiefling1
Vampire1
Wizard1
Outlaws1
Party4
Land28
Nonbasic25
Basic3
Mountain5
Plains5
Swamp5
Saga1
Urza's1
Instant14
Lesson1
Artifact13
Equipment2
Human1
Infinity1
Soldier1
Stone1
Enchantment9
Saga2
Dragon1
Urza's1
Sorcery8
Legends14
Historic27
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokensInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite Treasure tokensInfinite combat damage
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting