COMMANDER · DECK
Kaalia of the Vast damage
Bracket 4 · Optimized@Jadogaar · 2021-12-30
DECK $
$3,126.22
MYTHIC
21
RARE
75
UNCOMMON
18
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
9 cardsInstant
17 cardsLand
35 cardsMAYBE23 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
6 cardsLand
2 cardsMONEY CARDS·102 CARDS·$2,493.84
Sign in to save your threshold.
Creature
27 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
12 cardsInstant
19 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Worldgorger Dragon + Necromancy: early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Worldgorger Dragon + Necromancy — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic33
Basic2
Plains6
Swamp5
Mountain4
Cave1
Creature26
Human8
Demon7
Cleric6
Angel4
Dragon2
Rogue2
Wizard2
Archer1
Cat1
Dauthi1
Devil1
Kor1
Nightmare1
Orc1
Rebel1
Soldier1
Vampire1
Outlaws2
Party10
Instant17
Artifact11
Angel1
Equipment1
Human1
Soldier1
Sorcery9
Enchantment4
Aura1
Legends10
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers