COMMANDER · DECK
CEDH Kaalia Updated Early 2026
Bracket 4 · Optimized@pat010 · 2021-05-04
DECK $
$2,580.80
MYTHIC
16
RARE
58
UNCOMMON
16
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
15 cardsInstant
16 cardsLand
27 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·83 CARDS·$2,060.94
Sign in to save your threshold.
Creature
21 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
12 cardsInstant
13 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
- Dualcaster Mage + Saw in Half: early arguably two-card combo, for four mana or less
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic24
Basic3
Mountain3
Plains3
Swamp3
Town1
Creature22
Human8
Cleric4
Demon4
Dragon2
Halfling2
Rogue2
Soldier2
Advisor1
Ape1
Archer1
Bard1
Construct1
Dwarf1
Goblin1
God1
Nightmare1
Orc1
Ranger1
Rebel1
Sorcerer1
Spirit1
Wizard1
Outlaws2
Party7
Artifact16
Construct1
Human1
Soldier1
Instant16
Sorcery15
Enchantment7
Aura1
God1
Legends8
Historic22
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens