COMMANDER · DECK
22 Valentin - Kaalia of the Vast
Bracket 4 · Optimized@SwissIrregularscEDH · 2026-02-01
DECK $
$6,921.22
MYTHIC
44
RARE
97
UNCOMMON
20
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
10 cardsInstant
14 cardsLand
28 cardsMAYBE69 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
11 cardsInstant
10 cardsLand
1 cardsMONEY CARDS·138 CARDS·$5,531.74
Sign in to save your threshold.
Planeswalker
1 cardsCreature
46 cardsEnchantment
14 cardsArtifact
17 cardsSorcery
16 cardsInstant
20 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- 4 extra-turn cards — chaining turns is Bracket 4
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Isochron Scepter + Final Fortune + Platinum Angel: infinite extra turns
- Gideon of the Trials + Isochron Scepter + Final Fortune: infinite extra turns
- and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 16
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Isochron Scepter + Final Fortune + Platinum Angel — Bracket 4, infinite extra turns
- Gideon of the Trials + Isochron Scepter + Final Fortune — Bracket 4, infinite extra turns
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
- Possibility Storm + Rule of Law — Bracket 3, locks the table
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Maralen of the Mornsong + Stranglehold — Bracket 3, locks the table
- Mornsong Aria + Stranglehold — Bracket 3, locks the table
- Possibility Storm + Drannith Magistrate — Bracket 3, locks the table
- Possibility Storm + Archon of Emeria — Bracket 3, locks the table
- Boromir, Warden of the Tower + Possibility Storm — Bracket 3, locks the table
- Deafening Silence + Possibility Storm — Bracket 3, locks the table
- Eidolon of Rhetoric + Possibility Storm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land29
Nonbasic25
Basic4
Plains6
Mountain5
Swamp5
Creature25
Human7
Demon6
Angel4
Wizard4
Rogue2
Soldier2
Ape1
Archer1
Archon1
Bard1
Bird1
Cleric1
Dauthi1
Dragon1
Elder1
Elf1
Monkey1
Orc1
Phyrexian1
Pirate1
Spirit1
Vampire1
Outlaws3
Party7
Artifact15
Angel1
Equipment1
Human1
Soldier1
Instant14
Lesson1
Sorcery10
Enchantment8
Planeswalker1
Gideon1
Legends13
Historic26
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Bracket 3 · locks the tableOpponents can't search librariesLockPlayers can't draw cards
Bracket 3 · locks the tableLockOpponents can't search librariesPlayers can't draw cardsPlayers can't gain life
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite self-millNear-infinite storm count
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield