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COMMANDER · DECK

Destined Allies

Bracket 4 · Optimized
@ZaCurry · 2026-01-29
Kaalia of the Vast
DECK $
$1,544.42
MYTHIC
20
RARE
44
UNCOMMON
15
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

25 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

7 cards

Instant

13 cards

Land

24 cards
MONEY CARDS·71 CARDS·$1,229.44
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Creature

24 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

5 cards

Instant

12 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10101142937475156+
COLOR
W: 34 pipsB: 26 pipsR: 28 pipsC: 144 pips
TYPES
Land36
Nonbasic21
Basic15
Mountain10
Plains10
Swamp10
Creature26
Angel9
Dragon8
Demon4
Human4
Cleric2
Elder2
Goblin1
Phyrexian1
Soldier1
Sorcerer1
Spirit1
Wizard1
Party3
Artifact14
Equipment4
Human1
Soldier1
Instant13
Sorcery7
Enchantment6
Aura2
Legends11
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite combat phasesInfinite red manaInfinite combat damage
Group
Color
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