COMMANDER · DECK
Hesitation is defeat
Bracket 4 · Optimized@S7Warfare · 2026-01-19
DECK $
$5,290.60
MYTHIC
24
RARE
54
UNCOMMON
12
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
14 cardsInstant
12 cardsLand
17 cardsSIDEBOARD4 CARDS
Creature
1 cardsEnchantment
1 cardsInstant
2 cardsMONEY CARDS·86 CARDS·$4,227.78
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Planeswalker
1 cardsCreature
23 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
14 cardsInstant
14 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- Murderous Redcap + Cathars' Crusade: early two-card combo, for four mana or less
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 1
COMBOS · 10
- Murderous Redcap + Cathars' Crusade — Bracket 4, early two-card combo, for four mana or less
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic14
Basic13
Swamp7
Mountain6
Plains6
Creature25
Human11
Soldier4
Angel2
Demon2
Goblin2
God2
Rogue2
Ally1
Artificer1
Assassin1
Avatar1
Barbarian1
Cleric1
Construct1
Dragon1
Elemental1
Giant1
Kor1
Mercenary1
Monkey1
Nightmare1
Noble1
Pirate1
Samurai1
Skeleton1
Snake1
Sorcerer1
Warrior1
Wizard1
Outlaws5
Party5
Sorcery14
Artifact12
Equipment5
Construct1
Enchantment12
God2
Instant12
Lesson1
Planeswalker1
Szat1
Legends15
Historic26
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Bracket 3 · two-card combo, for six mana or lessInfinite card draw