COMMANDER · DECK
@n3rdrage · 2026-01-22
DECK $
$1,599.74
MYTHIC
19
RARE
61
UNCOMMON
14
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
8 cardsInstant
11 cardsBattle
1 cardsLand
35 cardsMONEY CARDS·85 CARDS·$1,275.03
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Creature
20 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
6 cardsInstant
11 cardsLand
32 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Bloom Tender + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic33
Basic2
Forest11
Plains11
Island9
Mountain9
Swamp9
Saga1
Urza's1
Creature26
Human9
Dragon3
Druid3
Elf3
Angel2
Bird2
Cleric2
Dwarf2
Warrior2
Wizard2
Advisor1
Berserker1
Cat1
Citizen1
God1
Halfling1
Knight1
Monk1
Monkey1
Noble1
Phyrexian1
Pirate1
Scout1
Skeleton1
Soldier1
Treefolk1
Warlock1
Outlaws2
Party6
Artifact12
Equipment1
Human1
Soldier1
Instant11
Enchantment10
Aura2
God1
Saga1
Urza's1
Sorcery9
Siege1
Battle1
Siege1
Legends23
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Infinite colored manaInfinite Treasure tokensPut all artifact cards and a subset of creature cards from your library onto the battleifeld
Infinite colored manaInfinite Treasure tokensPut all artifact cards and a subset of creature cards from your library onto the battleifeld
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana