COMMANDER ยท DECK
Kaalia's Army ๐ช
Bracket 4 ยท Optimized@DogGod ยท 2025-08-29
DECK $
$2,124.60
MYTHIC
35
RARE
77
UNCOMMON
12
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
9 cardsInstant
9 cardsLand
27 cardsMAYBE30 CARDS
Creature
9 cardsArtifact
2 cardsSorcery
1 cardsLand
18 cardsMONEY CARDSยท107 CARDSยท$1,694.10
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Creature
36 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
9 cardsInstant
9 cardsLand
36 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 ยท Optimized
- 10 game changers โ Bracket 3 allows 3
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS ยท 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL ยท 0
None
EXTRA TURNS ยท 0
None
COMBOS ยท 6
- Ancient Copper Dragon + Aggravated Assault โ Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host โ Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host โ Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon โ Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine โ Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault โ Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Angel13
Dragon13
Demon7
Cleric2
Elder2
Human1
Saga1
Soldier1
Vampire1
Wizard1
Party3
Land27
Nonbasic27
Mountain7
Plains7
Swamp7
Artifact17
Equipment6
Instant10
Sorcery9
Enchantment5
Dragon1
Saga1
Legends18
Historic33
LAND PROBABILITY
27 LANDS ยท 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 ยท early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Each opponent loses the game
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 ยท early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 ยท early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce