COMMANDER · DECK
Fight her Inner Demons (Kaalia CEDH)
Bracket 4 · Optimized@JessThriceReborn · 2025-12-01
DECK $
$6,632.15
MYTHIC
25
RARE
71
UNCOMMON
17
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
11 cardsInstant
16 cardsLand
28 cardsMAYBE24 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
3 cardsInstant
6 cardsLand
2 cardsMONEY CARDS·112 CARDS·$5,301.50
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Creature
31 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
10 cardsInstant
20 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Necromancy: early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Dance of the Dead: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Necromancy — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Dance of the Dead — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic27
Basic1
Swamp5
Mountain4
Plains4
Gate1
Creature24
Human10
Demon5
Cleric4
Rogue4
Dragon2
Halfling2
Soldier2
Wizard2
Ape1
Archer1
Bard1
Dauthi1
Elder1
Lizard1
Monkey1
Nightmare1
Orc1
Pirate1
Ranger1
Rebel1
Spirit1
Warrior1
Outlaws5
Party11
Artifact16
Human1
Soldier1
Instant16
Sorcery11
Enchantment6
Aura1
Legends11
Historic25
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents