COMMANDER · DECK
Sophies - Kinda random deck
Bracket 4 · Optimized@SLRymer · 2025-01-11
DECK $
$9,315.90
MYTHIC
65
RARE
118
UNCOMMON
26
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
13 cardsInstant
6 cardsLand
38 cardsSIDEBOARD101 CARDS
Creature
30 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
11 cardsInstant
7 cardsLand
31 cardsMAYBE26 CARDS
Planeswalker
1 cardsCreature
6 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
6 cardsInstant
2 cardsLand
5 cardsMONEY CARDS·153 CARDS·$7,426.92
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Planeswalker
1 cardsCreature
37 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
19 cardsInstant
14 cardsLand
56 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Child of Alara + Gift of Immortality + Avacyn, Angel of Hope + Phyrexian Altar: locks the table
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Child of Alara + Gift of Immortality + Avacyn, Angel of Hope + Phyrexian Altar — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land38
Nonbasic38
Forest10
Island10
Mountain10
Plains10
Swamp10
Creature27
God14
Avatar5
Angel3
Dragon3
Barbarian1
Cleric1
Human1
Hydra1
Shapeshifter1
Tiefling1
Zombie1
Changeling1
Party1
Enchantment19
God13
Sorcery13
Arcane1
Artifact10
Dragon1
Equipment1
Instant6
Planeswalker1
Sivitri1
Legends32
Historic40
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Near-infinite damage