COMMANDER · DECK
bracket 4 combo bru
Bracket 4 · Optimized@Tonk883 · 2025-11-16
DECK $
$2,436.93
MYTHIC
28
RARE
53
UNCOMMON
9
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
8 cardsArtifact
21 cardsSorcery
8 cardsInstant
10 cardsLand
27 cardsMONEY CARDS·79 CARDS·$1,946.42
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Creature
16 cardsEnchantment
8 cardsArtifact
18 cardsSorcery
6 cardsInstant
8 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Fire Lord Zuko + Hellkite Charger: early two-card combo, with no mana to spend
- Murderous Redcap + Cathars' Crusade: early two-card combo, for four mana or less
- Neheb, Dreadhorde Champion + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Fire Lord Zuko + Hellkite Charger — Bracket 4, early two-card combo, with no mana to spend
- Murderous Redcap + Cathars' Crusade — Bracket 4, early two-card combo, for four mana or less
- Neheb, Dreadhorde Champion + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Kelsien, the Plague + Thornbite Staff — Bracket 3, locks the table
- Caesar, Legion's Emperor + Breath of Fury — Bracket 3, early arguably two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 3, early arguably two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Murderous Redcap + Celes, Rune Knight — Bracket 3, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic24
Basic4
Swamp5
Mountain4
Plains4
Creature25
Human12
Wizard3
Zombie3
Artificer2
Assassin2
Dwarf2
Minotaur2
Pirate2
Soldier2
Warrior2
Advisor1
Ally1
Angel1
Ape1
Bard1
Cleric1
Demon1
Dragon1
Gnome1
Goblin1
Knight1
Masticore1
Noble1
Samurai1
Spirit1
Vampire1
Villain1
Warlock1
Outlaws5
Party6
Artifact23
Equipment2
Human1
Masticore1
Shaman1
Soldier1
Vehicle1
Instant10
Enchantment8
Aura1
Sorcery8
Legends18
Historic38
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on creatures you control
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phases
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokensInfinite tapped Treasure tokens
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on creatures you control
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokensInfinite tapped Treasure tokens
Infinite combat phasesInfinite death triggersInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokensInfinite tapped Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokensInfinite tapped Treasure tokens
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite +1/+1 counters on creatures you control
Infinite colored manaInfinite creature tokensInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite Treasure tokens
Infinite combat phasesInfinite death triggersInfinite LTBInfinite sacrifice triggers
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1Infinite +1/+1 counters on creatures you control
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early two-card combo, for four mana or lessInfinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite death triggers
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite damageInfinite +1/+1 counters on creatures you control
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature