MetaMox
COMMANDER · DECK

Kefka Prototype v.1

Bracket 4 · Optimized
@seichanko · 2025-08-01
DECK $
$1,871.98
MYTHIC
10
RARE
99
UNCOMMON
49
COMMON
29
COMMAND1 CARD
MAIN99 CARDS

Creature

18 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

14 cards

Instant

18 cards

Land

26 cards
SIDEBOARD81 CARDS

Planeswalker

1 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

8 cards

Sorcery

11 cards

Instant

11 cards

Battle

1 cards

Land

2 cards
MAYBE6 CARDS
MONEY CARDS·123 CARDS·$1,480.79
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Planeswalker

1 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

13 cards

Sorcery

13 cards

Instant

22 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early two-card combo, with no mana to spend
  • and 23 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 26
CURVE
00161182143743556+
COLOR
U: 28 pipsB: 25.5 pipsR: 19 pipsC: 92 pips
TYPES
Land36
Nonbasic23
Basic13
Island7
Mountain7
Swamp7
Creature19
Human7
Wizard6
Rogue3
Elemental2
Pirate2
Avatar1
Demon1
Dragon1
Faerie1
God1
Horror1
Illusion1
Incarnation1
Minotaur1
Phyrexian1
Shapeshifter1
Skeleton1
Villain1
Zombie1
Outlaws5
Party9
Instant18
Lesson1
Sorcery14
Artifact9
God1
Horror1
Phyrexian1
Enchantment6
Aura1
Legends8
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS35 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite magecraft triggers
Infinite LTBInfinite ETBInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersInfinite draw triggers
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
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