COMMANDER · DECK
(3) Spongebob (Flavorful)
Bracket 4 · Optimized@ThiccySlim · 2026-02-28
DECK $
$7,332.25
MYTHIC
109
RARE
144
UNCOMMON
11
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
6 cardsInstant
10 cardsLand
34 cardsSIDEBOARD155 CARDS
Planeswalker
5 cardsCreature
80 cardsEnchantment
12 cardsArtifact
23 cardsSorcery
4 cardsInstant
11 cardsLand
20 cardsMAYBE15 CARDS
Creature
3 cardsArtifact
1 cardsSorcery
1 cardsLand
10 cardsMONEY CARDS·207 CARDS·$5,860.03
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Planeswalker
3 cardsCreature
91 cardsEnchantment
11 cardsArtifact
22 cardsSorcery
10 cardsInstant
19 cardsLand
51 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Super State + Tainted Strike: early two-card combo, for four mana or less
- Super State + Triumph of the Hordes: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Super State + Tainted Strike — Bracket 4, early two-card combo, for four mana or less
- Super State + Triumph of the Hordes — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Human17
Dinosaur8
Elder4
Hero4
Mutant4
Noble3
Soldier3
Wizard3
Berserker2
Citizen2
Elf2
Scientist2
Artificer1
Assassin1
Avatar1
Dragon1
Druid1
Gamma1
God1
Golem1
Halfling1
Horror1
Mercenary1
Monk1
Phyrexian1
Ranger1
Rogue1
Samurai1
Slug1
Spider1
Spirit1
Warrior1
Outlaws3
Party5
Land34
Nonbasic34
Forest6
Island6
Mountain6
Plains6
Swamp6
Artifact12
Equipment3
Citizen1
Dragon1
Golem1
Human1
Instant10
Sorcery6
Enchantment5
Aura1
God1
Legends41
Historic46
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phases
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the game
Infinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers