COMMANDER · DECK
Myraid of plans and time
Bracket 4 · Optimized@HarrowingCorvid · 2025-01-21
101 CARDS (LIMIT 100)
DECK $
$2,022.35
MYTHIC
34
RARE
76
UNCOMMON
28
COMMON
8
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
12 cardsInstant
10 cardsLand
34 cardsSIDEBOARD23 CARDS
Creature
16 cardsEnchantment
2 cardsSorcery
3 cardsInstant
1 cardLand
1 cardMAYBE22 CARDS
Creature
8 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
2 cardsInstant
3 cardsLand
3 cardsMONEY CARDS·101 CARDS·$1,607.34
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Creature
32 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
10 cardsInstant
12 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
- Isochron Scepter + Final Fortune + Obeka, Brute Chronologist: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 2
- Isochron Scepter + Final Fortune + Sundial of the Infinite — Bracket 4, infinite extra turns
- Isochron Scepter + Final Fortune + Obeka, Brute Chronologist — Bracket 4, infinite extra turns
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 36 cards not in the pool
BANNED · 3
NOT IN THE POOL · 36
CURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Mountain5
Swamp5
Island4
Rogue1
Shapeshifter1
Creature28
Human8
Rogue4
Wizard3
Artificer2
Dragon2
Mercenary2
Noble2
Soldier2
Alien1
Bard1
Bird1
Boar1
Dauthi1
Demon1
Eldrazi1
Elf1
Faerie1
Giant1
God1
Hero1
Leviathan1
Lord1
Merfolk1
Mutant1
Ogre1
Pirate1
Shaman1
Shapeshifter1
Sorcerer1
Sphinx1
Time1
Vampire1
Warrior1
Weasel1
Zombie1
Outlaws7
Party8
Artifact15
Equipment3
Alien1
Bird1
Soldier1
Instant12
Arcane1
Sorcery12
Arcane1
Enchantment4
Aura1
Legends17
Historic32
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite damage
Near-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
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