MetaMox
COMMANDER · DECK

Sauron the Dark Lord (final version)

Bracket 4 · Optimized
@Dracobill · 2025-01-19
Sauron, the Dark Lord
101 CARDS (LIMIT 100)
DECK $
$4,538.44
MYTHIC
16
RARE
82
UNCOMMON
34
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

20 cards

Enchantment

6 cards

Artifact

13 cards

Sorcery

14 cards

Instant

11 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·119 CARDS·$3,619.23
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Planeswalker

1 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

15 cards

Sorcery

16 cards

Instant

13 cards

Land

35 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00171192143646526+
COLOR
U: 23 pipsB: 26 pipsR: 18 pipsC: 96 pips
TYPES
Land36
Nonbasic31
Basic5
Swamp7
Mountain6
Island5
Gate1
Creature21
Wizard8
Human7
Avatar2
Faerie2
Phyrexian2
Rogue2
Zombie2
Archer1
Construct1
Dauthi1
Demon1
Goblin1
Horror1
Knight1
Minotaur1
Noble1
Orc1
Pirate1
Praetor1
Shaman1
Sorcerer1
Sphinx1
Vedalken1
Outlaws3
Party10
Sorcery15
Human1
Wizard1
Artifact14
Construct1
Phyrexian1
Instant13
Enchantment6
Legends12
Historic25
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
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