COMMANDER · DECK
Sauron, the Dark Lord
Bracket 4 · Optimized@BlackForest · 2026-05-03
SINGLETON: 1 CARD
DECK $
$7,554.76
MYTHIC
42
RARE
120
UNCOMMON
47
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
12 cardsInstant
9 cardsLand
29 cardsMAYBE153 CARDS
Planeswalker
3 cardsCreature
52 cardsEnchantment
19 cardsArtifact
22 cardsSorcery
19 cardsInstant
25 cardsLand
13 cardsMONEY CARDS·170 CARDS·$6,022.26
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Planeswalker
3 cardsCreature
49 cardsEnchantment
17 cardsArtifact
27 cardsSorcery
21 cardsInstant
17 cardsLand
36 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- The Reaver Cleaver + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Island6
Mountain6
Swamp6
Gate1
Saga1
Urza's1
Creature25
Knight9
Wraith9
Goblin3
Demon2
Dragon2
Horror2
Human2
Rogue2
Wizard2
Archer1
Avatar1
Beast1
Cat1
Halfling1
Illusion1
Incarnation1
Noble1
Orc1
Phyrexian1
Praetor1
Zombie1
Outlaws2
Party4
Artifact14
Equipment4
Infinity1
Stone1
Sorcery12
Instant9
Enchantment6
Aura1
Saga1
Urza's1
Legends17
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite storm countInfinite lifeloss
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite storm countInfinite Treasure tokensInfinite colored manaInfinite colorless manaInfinite creature tokens
Each opponent loses the game
Each opponent loses the game
Infinite death triggersInfinite ETBInfinite LTBInfinite storm count
Infinite self-millNear-infinite storm count
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent