COMMANDER · DECK
♾️ The GobbStopper (Not Stax)
Bracket 4 · Optimized@Jeremiah_Link · 2025-09-30
DECK $
$2,296.22
MYTHIC
45
RARE
120
UNCOMMON
44
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
24 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
8 cardsInstant
5 cardsLand
31 cardsSIDEBOARD81 CARDS
Planeswalker
2 cardsCreature
40 cardsEnchantment
6 cardsArtifact
22 cardsSorcery
6 cardsInstant
4 cardsLand
1 cardsMAYBE49 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
7 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·121 CARDS·$1,807.43
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Planeswalker
6 cardsCreature
41 cardsEnchantment
10 cardsArtifact
39 cardsSorcery
10 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Norman Osborn // Green Goblin + Hullbreaker Horror + Birgi, God of Storytelling // Harnfel, Horn of Bounty: early two-card combo, with no mana to spend
- Norman Osborn // Green Goblin + Hullbreaker Horror + Skirge Familiar: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Norman Osborn // Green Goblin + Hullbreaker Horror + Psychic Frog: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Norman Osborn // Green Goblin + Hullbreaker Horror + Birgi, God of Storytelling // Harnfel, Horn of Bounty — Bracket 4, early two-card combo, with no mana to spend
- Norman Osborn // Green Goblin + Hullbreaker Horror + Skirge Familiar — Bracket 4, early two-card combo, with no mana to spend
- Norman Osborn // Green Goblin + Hullbreaker Horror + Psychic Frog — Bracket 3, early two-card combo, with no mana to spend
- Mirror-Mad Phantasm + Clever Impersonator — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic28
Basic7
Mountain6
Swamp5
Island4
Creature25
Human5
Wizard5
Avatar2
Equipment2
Faerie2
Frog2
God2
Shapeshifter2
Beast1
Cat1
Cleric1
Devil1
Fish1
Goblin1
Horror1
Incarnation1
Knight1
Lamia1
Liliana1
Lizard1
Merfolk1
Minion1
Ogre1
Rogue1
Scientist1
Snake1
Spirit1
Vedalken1
Villain1
Zombie1
Outlaws1
Party7
Artifact23
Equipment9
God2
Book1
Cat1
Infinity1
Lizard1
Ogre1
Stone1
Sorcery8
Enchantment7
Aura3
Lamia1
Snake1
Instant5
Planeswalker5
Liliana3
Cleric1
Dack1
Daretti1
Human1
Legends19
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite black manaInfinite self-discard triggersInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite self-discard triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendExile your library with the ability to play the exiled cards until end of turnInfinite self-discard triggersInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite commander castsInfinite surveil
Infinite commander castsInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite scry 1Infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggers