COMMANDER · DECK
Sauron stole my treasure
Bracket 4 · Optimized@Sknag · 2026-05-11
DECK $
$8,566.45
MYTHIC
35
RARE
89
UNCOMMON
16
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
9 cardsInstant
8 cardsLand
35 cardsSIDEBOARD40 CARDS
Creature
14 cardsEnchantment
14 cardsArtifact
5 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardsMAYBE4 CARDS
Enchantment
3 cardsLand
1 cardsMONEY CARDS·91 CARDS·$6,845.88
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Creature
25 cardsEnchantment
19 cardsArtifact
11 cardsSorcery
11 cardsInstant
3 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Maralen of the Mornsong + Opposition Agent: locks the table
- and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- All Will Be One + The Red Terror — Bracket 3, early arguably two-card combo, with no mana to spend
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Maralen of the Mornsong + Stranglehold — Bracket 3, locks the table
- Mornsong Aria + Stranglehold — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Island3
Mountain3
Swamp3
Gate1
Creature22
Human4
Rogue4
Dragon3
Elder3
Avatar2
God2
Incarnation2
Noble2
Phyrexian2
Praetor2
Wizard2
Wraith2
Advisor1
Archer1
Demon1
Goblin1
Halfling1
Horror1
Orc1
Saga1
Tyranid1
Outlaws4
Party6
Artifact17
Equipment4
God1
Infinity1
Stone1
Enchantment11
Phyrexian1
Praetor1
Saga1
Instant10
Sorcery9
Legends23
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Bracket 3 · locks the tableOpponents can't search librariesLockPlayers can't draw cards
Bracket 3 · locks the tableLockOpponents can't search librariesPlayers can't draw cardsPlayers can't gain life
Infinite self-millNear-infinite storm count
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock