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COMMANDER · DECK

sauron the dark lord

Bracket 4 · Optimized
@bearliosar · 2024-01-09
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$4,552.48
MYTHIC
21
RARE
64
UNCOMMON
23
COMMON
27
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

15 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

9 cards

Instant

18 cards

Land

27 cards
MONEY CARDS·100 CARDS·$3,710.54
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Creature

21 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

7 cards

Instant

21 cards

Land

31 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Magmakin Artillerist + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
10171172223443526+
COLOR
U: 29 pipsB: 29 pipsR: 9 pipsC: 94 pips
TYPES
Land33
Nonbasic24
Basic9
Swamp10
Island5
Mountain4
Gate1
Creature23
Knight8
Wraith8
Human3
Wizard3
Horror2
Pirate2
Zombie2
Advisor1
Ape1
Archer1
Avatar1
Beast1
Bird1
Cat1
Dragon1
Elemental1
Goblin1
Imp1
Kraken1
Minotaur1
Orc1
Rogue1
Scout1
Sorcerer1
Spirit1
Outlaws3
Party4
Instant19
Artifact11
Sorcery9
Enchantment6
Aura1
Legends5
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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